This activity is part of Co-Creating International Youth Spaces in Roblox and focuses on hands-on 3D production and physical safety, transforming design challenges and game physics into a practical lesson in history and social empathy.
1. How the learning happens: Building From Scratch
To develop genuine digital skills, teams follow a simple rule: they build entirely from scratch using raw 3D shapes—like blocks, cylinders, and wedges—while avoiding pre-made items from the community Toolbox.
The Educational Value: Building from scratch teaches spatial awareness, basic geometry, and structural design.
The Technical Benefit: It keeps the virtual world stable and free from broken or hidden code, giving the young people total control over what they create.
2. Experiential Learning: Building Empathy
Teams use the platform’s interactive environment to build spaces that they do not easily or cannot access in the real world. For example:
Virtual Travel: Following the learners' interest to explore for example history, groups research, plan, and reconstruct historical or cultural spaces together. Or they create a space that emphasises how they see the future and have discussions, create action plans and build a healthy environment together.
Stepping Into Someone Else's Shoes: By walking through custom-built spaces as avatars, young people gain a deeper understanding of life in other eras or cultures, turning a digital building session into a concrete lesson in empathy.
3. The 90-Minute Experiential & Recognition Cycle
Every session follows a strict, balanced non-formal routine. This ensures active building time directly creates evidence for their Open Badges, without compromising their physical well-being.
1. CONNECT (15 Mins)
Setting the Criteria
Log onto Zoom and Roblox server. The youth worker introduces the specific Open Badge criteria for the day with a quick visual example. This anchors the building time to a concrete skill.
2. CREATE (55 Mins)
Active Building & Evidence Collection
International pairs work together in Roblox Studio. While building, they take quick screenshots or video clips of their design solutions and teamwork. This acts as the raw evidence embedded in their upcoming badge.
3. REFLECT & VALIDATE (20 Mins)
The Micro-Recognition Lab
Avatar Gallery Walk (8 mins): Avatars teleport to each other's builds for a quick show-and-tell. Peers give feedback based on the badge criteria. Reflection Corner (7 mins): Youth visit the in-game Reflection Corner to log a quick self-assessment on what they learned. They paste the link to their evidence (screenshots/code) and write a two-sentence self-assessment:
- What technical or intercultural problem did I solve today?
- How does this prove the competence required for this badge?
Sign-Off (5 mins): Participants submit their evidence in the Open Badge, ready for the assessors review.
4. Physical Well-being & Comfort
During the active creation and testing phases, youth workers actively manage the physical room to keep the digital experience safe and comfortable:
- Seated Engagement: Ensuring all VR headset users remain safely seated to prevent dizziness or loss of balance.
- Hygiene Checks: Maintaining clear cleaning routines for shared equipment between users.
- Screen Breaks: Monitoring for eye strain and fatigue, ensuring any young person can smoothly switch back to a standard computer monitor if needed.
